Own the aesthetic. Not the IP.
The war room. Everything we've worked out so far โ the case, the machine, the look, the first designs. Pick a room. Nothing here is final; it's for us to decide the direction.
The whole case: name, the real numbers, both routes, first designs.
How it runs โ intelligence → design → content → store flywheel.
9 elevated storefronts โ what "polished" actually looks like.
The first three designs we generated. Two keepers, one lesson.